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AI Insights · Timothy · October 2025

Top 5 Boxing Games Performance in Ecuador Q3 2025

Explore the trends in downloads, revenue, and active users for the top boxing games in Ecuador during the third quarter of 2025, based on Sensor Tower data.

Top 5 Boxing Games Performance in Ecuador Q3 2025

In the third quarter of 2025, the boxing game apps in Ecuador showed varied performance across downloads, revenue, and active users. According to Sensor Tower, Boxing Star: Boxing Fight Game, published by THUMBAGE, experienced a notable peak in weekly revenue, reaching around $220 in mid-August. Downloads saw a high of 410 in late July, while active users peaked at 848 in the same period, followed by a gradual decline.

The WWE SLAM by Topps® Card Trader app had a revenue spike of $142 in mid-July but maintained low download numbers throughout the quarter. Active users remained minimal, with a slight increase to 8 in mid-September.

Real Boxing 2 from Vivid Games S.A. saw a significant download number of 2.2K in early July, with a corresponding active user count of 3.2K. Revenue peaked at $104 in early September, demonstrating varying performance throughout the quarter.

Reliance Games’ WWE Mayhem showed consistent download growth, peaking at 447 in mid-August. Active users reached 1.3K in the same period, although revenue remained low, with only minor fluctuations.

Lastly, Real Boxing: KO Fight Club maintained steady download rates, peaking at 550 in early July. Active users hovered around 1K, while revenue saw modest peaks, reaching $13 in early September.

For more insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025